FAB FEST 2018 “Digital City”

The next edition of FAB FEST will take place from 2nd to 10th July 2018 in Ambika P3.

The festival will broadly follow the same format as the previous two events, although some changes are to make it even bigger and better.

Notes from the organiser on the changes for FAB FEST ’18:

  • We are making an open call to all interested students of architecture and are asking for submissions of Design Concepts this year for either pavilions or smaller installations. All the requirements for submission are on our website.
  • Teams have a month from now to form a team and submit their applications. Successful teams will have a further two months to develop their ideas and produce, with our help, the fabrication information for their pavilion or installation. We’ll then manufacture the parts in the Lab and provide them flat-packed, ready for teams to assemble in P3 from the 2nd July.
  • During the assembly week, we will now have use of the newly refurbished Fabrication Lab, and it will be open in the evening all week for participants in the festival to meet each other and unwind.
  • As requested by previous participants, we are asking teams to keep more closely to the brief and to the rules this time, and so will be making the competition aspect of FAB FEST fairer and more prominent. Many teams have taken the competition seriously, and FAB FEST prizes are becoming prestigious for students to win. We will be making more of this aspect of FAB FEST this year, with more guest judges and a bigger judging and prize-giving event on the Friday night.
  • The following events on the Saturday and afterwards are also differentiated more clearly this time. There are now three distinct events following the main week of pavilion assembly and competition:
  • ‘Let’s Make!’ – We are working with a number of local schools over the coming months to develop the community outreach aspect of FAB FEST, and the Saturday afternoon will now be an opportunity to share the contribution from our local community, and to have a more family-oriented set of making and drawing workshops.
  • ‘Music@ FAB FEST’ – For the Saturday evening, there will be a much higher profile musical performance, making use of the one-off artistic venue that P3 and the pavilions provide. We have some of London’s hottest bands in our sights to make the most of this unique opportunity. The event will be open to all FAB FEST participants, but strictly ticketed this year.
  • FAB FEST Exhibition – Finally, we’re extending the exhibition element of the event, to give more people the opportunity to see the pavilions that everyone has worked so hard to produce, before it is recycled back into new card boards for next year’s event (98% of it!).
  • We are also developing the underlying research interests we have been pursuing through FAB FEST. We’ll be building on papers presented last year both on the role of FAB FEST as an experiment in teaching digital design and fabrication, and as a transient intervention in the City. This year we’re working on links to industry, exploring its relevance to the trend towards offsite construction. Let us know if you might be interested in working with us on any of this research.
  • Finally, we have new partners this year contributing to the events, including the Westminster Architecture Society and Digital Construction Week, with more joining over the coming months. Please refer back to the website for current developments.

For full details, please see the new website: fabfest.london, or pop down to the FabLab if you have any questions.

PLAYWeek returns to Marylebone campus and various locations around the city

Play is our brain’s favourite way of learning. (Diane Ackerman)

Following the success of previous year, PLAYWeek 2 was back in November 2016, with more than ten workshops on offer. The play-dates took place on the 16th, 17th and 18th November, on Marylebone campus and various locations around the city.

Judging by the voting results, students were keen on learning new skills, either through the use of new software and technologies, or through more hands-on approach in the FabLab.

An Introduction to Programming Light and Colour, organised by Richard Difford and Jonathon Hodges, offered an opportunity to explore the creative possibilities of Processing and Ardunio with DMX lighting to design and prototype architectural lighting (cover image). The final product was definitely a crucial component which helped lift the mood of the final exhibition, and brought a party vibe to the end of the PLAYWeek.

Digital Traces workshop organised by Stefania Boccaletti and Roberto Bottazzi was an opportunity to delve into the world of Big Data, machines, algorithms and numbers, where the students themselves were being the subjects of investigation. The information stored on students’ hard drives, primarily images, were used as raw material which was mined and eventually visualised with a help of Grasshopper and ImageJ free software. The aim of this two-day workshop was to give students a light and fun introduction to the issues and opportunities engendered by Big Data, not only through the use of software, but also through discussions and presentations.

For those with a penchant for VR, gaming and non-linear immersive experiences, Shot Disco workshop, lead by Gabby Shawcross and Ross Cairns of the design studio The Workers, was an ideal place to learn more about gaming engine Unity. The students were given a chance to produce their own interactive environment with dance floor, dynamic disco lights, smoke and mirrorballs.

The use of different softwares was crucial in Art Forms in Nature workshop, lead by Harry Paticas and Tom Raymont. Inspired by a publication “Art Forms in Nature” by Ernst Haeckel, participants of this workshop were invited to look for patterns of complex order in natural objects, such as shells, bones and seed-cases. Working with 20 unusual natural artefacts and using a 3D scanning, drawing and modelling tools by the end of the PLAYweek students have produced a shared library of digital models and an exquisite drawing each.

Lara Rettondini, Matt Haycocks, Yota Adilenidou, Sue Phillips, Allan Sylvester and FabLab staff joined together to organise the Design of Display / Display of Design / Play at the V&A workshop where students were given an opportunity to work with the V&A Museum as a client, to address an external agenda and specific client requirements. Workshop started on Wednesday at the V&A Museum where students met Johanna Agerman Ross, the Curator of the 20th Century and Contemporary Furniture and Product Design and had a chance to engage with the space in which they were to intervene. Thursday and Friday were studio days where the students worked within three groups on different proposals, which were presented on the last day of the workshop. Due to the complexity and size of the project the group aims to carry on working on it as an extracurricular activity over the coming months.

Those who were eager to get their wellies out way before the festival season went for the Earth Building workshop at the EnvLab. Working with rammed earth, by Friday the participants were very proud of their newly built bench.

Quite a spectacular structure was built and dismantled by the participants of Tensegrity workshop, lead by Geoff Morrow, Gavin Weber, Will McLean, Pete Silver and Scott Batty. Previously showcased at Vision London this lightweight pavilion with a tensegrity ring and tensile fabric membrane was assembled and then taken down at the Pod during this two-day workshop.

Maria Kramer offered students an opportunity to develop their own briefs and projects in her Your Project workshop. Experimenting with different shapes, sizes, materials and lighting, participants were encouraged to try out different solutions and options to strengthen their design ideas.

Some of the activities took place off campus, such as Lantern Walk with Harry Charrington, where the students met at the Blackfriar armed with their sketchbooks, and were taken on a “good walk through our city”.

Elly Ward from Ordinary Architecture gave a private tour of the exhibition “Origins: A project by Ordinary Architecture” on show at the Royal Academy. At the Origin Myths one-day workshop participants were encouraged to embrace their own erroneous theories, misunderstood theories, personal mythologies and speculative wild-goose chases to invent new origins of architecture. Their drawings and models were exhibited and presented at the end of the day.

And while the workshops, walks and tours were underway, an alternative vision of the PLAYWeek was being created by the participants of the Drawing PLAYWeek workshop. Lead by Alessandro Ayuso, Mike Guy and Ro Spankie, this group explored how to depict inhabitation in architectural drawings, and celebrate the inventiveness and liveliness of the students and staff’s inhabitation of the building, by ‘populating’ the drawings.

On Friday evening participants and staff gathered at MG14 to exhibit some of their works and celebrate the end of a productive week.